Most of their monsters also has the capability to place more "The Weather Canvas" Spells/Traps on the field, from various places. Those effects are activated by banishing themselves, and if they do so, they can be Special Summoned back during the next Standby Phase. The archetype's main playing style revolves around using the "The Weather Canvas" Continuous Spells/Traps to grant additional effects to the "The Weather" Main Deck monsters, according to their position on the Main Monster Zones. Shell (as used for making white pigment) / ciel (French for "sky") Red iron oxide, thought to originate in Bengal "The Weather" cards are named after weather phenomenons. Their respective "The Weather Canvas" Spells/Traps depict each of them in the process of creating the effects of the weather they're associated with. "The Weather" monsters are designed after various weather phenomena, combined with elements of artist's routines such as drawing, painting and coloring, with each monster wielding various tools associated with those aforementioned routines.
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